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Classes

UGameInstance

UObject

GameInstance: high-level manager object for an instance of the running game. Spawned at game creation and not destroyed until game instance is shut down. Running as a standalone game, there will be one of these. Running in PIE (play-in-editor) will generate one of these per PIE instance.

Member Type Offset Share
LocalPlayers

List of locally participating players in this game instance

TArray<ULocalPlayer*> 0x38
OnlineSession

Class to manage online services

UOnlineSession* 0x48
ReferencedObjects

List of objects that are being kept alive by this game instance.

TArray<UObject*> 0x50
OnPawnControllerChangedDelegates

Gets triggered shortly after a pawn's controller is set.

FMulticastInlineDelegate 0x78