GameInstance: high-level manager object for an instance of the running game. Spawned at game creation and not destroyed until game instance is shut down. Running as a standalone game, there will be one of these. Running in PIE (play-in-editor) will generate one of these per PIE instance.
Member | Type | Offset | Share |
---|---|---|---|
LocalPlayers
List of locally participating players in this game instance |
TArray<ULocalPlayer*> | 0x38 | |
OnlineSession
Class to manage online services |
UOnlineSession* | 0x48 | |
ReferencedObjects
List of objects that are being kept alive by this game instance. |
TArray<UObject*> | 0x50 | |
OnPawnControllerChangedDelegates
Gets triggered shortly after a pawn's controller is set. |
FMulticastInlineDelegate | 0x78 |