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At_FireArm_C > ASFPSSmallArms > ASFPSWeapon > ASFPSHandheldItem > ASFPSBaseItem > ASFPSActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: At_FireArm_C > ASFPSSmallArms > ASFPSWeapon > ASFPSHandheldItem > ASFPSBaseItem > ASFPSActor > AActor > UObject namespace Aweapon_firearms_supp_rgm40_C { constexpr auto Shell = 0x1d88; // UStaticMeshComponent* constexpr auto SFPSACWeaponMFInventory = 0x1d90; // USFPSACWeaponMFInventory* } } }
public static class Offsets { public static class Classes { // Inheritance: At_FireArm_C > ASFPSSmallArms > ASFPSWeapon > ASFPSHandheldItem > ASFPSBaseItem > ASFPSActor > AActor > UObject public static class Aweapon_firearms_supp_rgm40_C { public const UInt16 Shell = 0x1d88; // UStaticMeshComponent* public const UInt16 SFPSACWeaponMFInventory = 0x1d90; // USFPSACWeaponMFInventory* } } }