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AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AMagicLeapARPinRenderer { constexpr auto bInfoActorsVisibilityOverride = 0x220; // bool constexpr auto AllInfoActors = 0x228; // TMap<FGuid, AMagicLeapARPinInfoActorBase*> constexpr auto ClassToSpawn = 0x280; // AMagicLeapARPinInfoActorBase* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AMagicLeapARPinRenderer { public const UInt16 bInfoActorsVisibilityOverride = 0x220; // bool public const UInt16 AllInfoActors = 0x228; // TMap<FGuid, AMagicLeapARPinInfoActorBase*> public const UInt16 ClassToSpawn = 0x280; // AMagicLeapARPinInfoActorBase* } } }