APlayerController > AController > AActor > UObject
Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules. To turn it on, please press Alt+C or both (left and right) analogs on XBox pad, or use the "ToggleDebugCamera" console command. Check the debug camera bindings in DefaultPawn.cpp for the camera controls.
Member | Type | Offset | Share |
---|---|---|---|
bShowSelectedInfo : 1 | char | 0x570 | |
bIsFrozenRendering : 1 | char | 0x570 | |
bIsOrbitingSelectedActor : 1 | char | 0x570 | |
bOrbitPivotUseCenter : 1 | char | 0x570 | |
bEnableBufferVisualization : 1 | char | 0x570 | |
bEnableBufferVisualizationFullMode : 1 | char | 0x570 | |
bIsBufferVisualizationInputSetup : 1 | char | 0x570 | |
bLastDisplayEnabled : 1 | char | 0x570 | |
DrawFrustum
Visualizes the frustum of the camera |
UDrawFrustumComponent* | 0x578 | |
SelectedActor
Currently selected actor, may be invalid |
AActor* | 0x580 | |
SelectedComponent
Currently selected component, may be invalid |
UPrimitiveComponent* | 0x588 | |
SelectedHitPoint
Selected hit point |
FHitResult | 0x590 | |
OriginalControllerRef
Controller that was active before this was spawned |
APlayerController* | 0x618 | |
OriginalPlayer
Player object that was active before this was spawned |
UPlayer* | 0x620 | |
SpeedScale
Allows control over the speed of the spectator pawn. |
float | 0x628 | |
InitialMaxSpeed
Initial max speed of the spectator pawn when we start possession. |
float | 0x62c | |
InitialAccel
Initial acceleration of the spectator pawn when we start possession. |
float | 0x630 | |
InitialDecel
Initial deceleration of the spectator pawn when we start possession. |
float | 0x634 |